When Google introduced the Daydream View, the biggest thing that stood out to us was its dedicated controller – a simple device that could be used as both a playback remote and a game controller, thanks to its built-in motion sensing capabilities. We found it to be a much better solution for interacting with virtual interfaces than other then-current solutions (e.g., stare at something until it registers your input or use a cumbersome d-pad-like thing on the side of the headset).
In a bid to keep up with the competition, Samsung and Oculus announced a new version ...
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