Here's an opinion: word games are kind of boring. Their gameplay is usually centered around a single mechanic – forming a word with the letters given, with little to no variation. Granted, there's little a developer can actually do to change up that formula, but there's a few rare cases where such as feat has been proven to be achievable. One such example is Alphabear – as a word game, it doesn't deviate from that same core idea, but it adds enough bells and whistles on top to actually make it fun and engaging.
At the start of a level, players ...
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